![x3 terran conflict scripts x3 terran conflict scripts](http://www.mediafire.com/conv/b63a360d635c4fd407e6a07095aa0597bd41733424ce242db0dd7143149503a93g.jpg)
Among the features and improvements is the extension of the Hack Station mission to race stations, the reappearance of M7 and M8-class ships in missions and an improvement in M6, M8 and TM behaviour when using jumpgates.
#X3 terran conflict scripts update#
Update 2.7 introduces a large number of new features, improvements and fixes, some of which have been developed by members of the DevNet community. Further examples of our community's dedication to increasing the enjoyment of the game for fellow players are encapsulated in this Update. Key version 3.2 features: Added new windowed mode resolutions and support for res.dat file Several performance optimisations Improved target rectangle scaling at high screen resolutions Fixed ships never docking at docking clamps unless SETA is engaged Fixed hitting Boost sending you back through the gate you have just come through.and several others! 74 downloads Uploaded: our community. 114 downloads Uploaded: This update brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.
![x3 terran conflict scripts x3 terran conflict scripts](http://i547.photobucket.com/albums/hh464/mattryan72/FDNv5/NewNodev4.jpg)
To activate the scripts after this initial time window, open the X3 Terran Conflict script editor and run the script manually. This version corrects an oversight that caused seperate instances of the EC removal scripts to start every single time a game was loaded, and now limits script execution to the first 30 seconds of a given game and ensuring that only one instance of the script should be running. 114 downloads Uploaded: eliminate energy cell usage from ore/silicon/ice mines or from all factories, and may choose to have this apply only to player-owned stations or all stations in the universe. Wares added to Stations: Plasma Beam Cannon = all Argon Equipment Docks Phased Array Laser Cannon = all Split Equipment Docks Tri-Beam Cannon = all Paranid Equipment Docks Repair Laser = all Teladi Equipment Docks Hull Polarizing Device = Saturn Research Station Jumpdrive = Saturn Research Station Transporter Device = Saturn Research Station Orbital Weapons Platforms = Argon Prime Shipyard The Station: Yaki EQ Dock in Senator's Badlands. Ultimate Docking Computer Hotkey = works only on stations at any range. And if the ships you order can't dock at the equipment manager ship, it will outfit them with jumpdrives and enough fuel to jump to base anyway.Īdd Terran Marines Hotkey = adds maxed out Terran Marines to playership. The end result is that after configuring the script all you need to do to buy fully equipped fighters (or carriers or TSes or anything) is to push a few buttons a wait.
![x3 terran conflict scripts x3 terran conflict scripts](http://www.abload.de/img/x3screen00041wkhz.jpg)
This script will jump to a shipyard, buy the ships you ordered, drop them at the home base, then jump to equipment docks to equip the ships it has in the hangar with the equipment the template needs (jumpdrives, navigation software, stuff like that), jump back to home base, move the equipment to the ships it just bought, then also transfer lasers, shields and missiles from home dock to the bought ships. What it does it that you get a TM or TL (Elephant is best), fill half the hangar with small ships for carrying equipment, configure a bunch of templates and then you tell it 'fetch me 120 Fenrirs'. as far as I know, this has never been announced/listed on the forums in english and the documentation isn't translated, but Google translate does a decent enough job. (without trading illegal wares they only barely outperform mk3 traders, but with illegal wares the amount of money you make is crazy).